Xcom Enemy Unknown Console Commands ⚡ «NEWEST»

`log("Added" @ Amount @ ResourceType);

// Create unit based on template kUnit = TacticGRI.m_kBattle.m_kUnitMgr.CreateUnit(UnitTemplateName, SpawnLoc, eTeam_Alien); kUnit.InitUnit(); In XComGameEngine ’s Init() or LoadMap() :

log("--- Dev Console ---"); log("GiveCash <amount>"); log("GiveAlloys <amount>"); log("UnlockAllTechs"); log("WinMission"); log("SpawnUnit <template>"); xcom enemy unknown console commands

if( Console == None ) Console = new(self) class'XComDevConsole'; return Console;

exec function UnlockAllTechs()

exec function KillSelected()

// Console is active

local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy;

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