Vr Hands Troll Annoy - Gui

private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();

public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime; VR Hands Troll Annoy GUI

public AudioClip[] screams; private AudioSource source; void Start() source = GetComponent<AudioSource>(); public void PlayRandomScream() source.PlayOneShot(screams[Random.Range(0, screams.Length)]);

public class TrollText : MonoBehaviour

public string[] annoyingMessages; private Text uiText; void Start() uiText = GetComponent<Text>(); public void ChangeTextRandomly() uiText.text = annoyingMessages[Random.Range(0, annoyingMessages.Length)]; Invoke("ResetText", 2f); void ResetText() uiText.text = originalText; private string originalText; void Awake() originalText = uiText.text;

a) Button Dodges Away public class DodgeButton : MonoBehaviour private Slider slider

public class UIScream : MonoBehaviour