Vegeta All Forms Mugen May 2026
[State 3000, End] type = ChangeState trigger1 = animtime = 0 value = 0 ctrl = 1
[State -2, Auto-Transform to SSG] type = ChangeState triggerall = var(1) = 3 triggerall = power >= 6000 value = 3003 ignorehitpause = 1 vegeta all forms mugen
[State 0, SSJ Stats] type = VarSet trigger1 = var(1) = 1 var(5) = 130 var(6) = 110 ignorehitpause = 1 [State 3000, End] type = ChangeState trigger1 =
; ============================================ ; -State Defs- ; ============================================ ============================================ [State 6000
[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1
; ============================================ ; Transformation States ; ============================================
[State -2, Auto-Transform to Majin] type = ChangeState triggerall = var(1) = 2 triggerall = power >= 5000 triggerall = life < lifeMax/3 value = 3002 ignorehitpause = 1