You need to destroy a building level:
Attacker infantry attack = 180,000 β ratio = 0.48 β attacker loses badly.
Attacker cavalry attack = 55,000 β ratio = 0.08 β all cavalry die. travian offense calculator
: Defender infantry defense = 2000Γ35 = 70,000 + 1000Γ45 = 45,000 β total 115,000 With wall: 115,000 Γ (1 + 2.25) = 115,000 Γ 3.25 = 373,750 defense
Wall is partially after an attack:
| Input | Explanation | |-------|-------------| | | Number of each offensive unit (clubs, axes, imperians, TTs, paladins, etc.) | | Your hero (optional) | Attack value, weapon, level | | Defenderβs troop counts | Including garrison, trapper, reinforcements | | Wall type & level | Earth wall (Gauls), palisade (Romans), stone wall (Teutons) | | Residence / Palace level | Affects chief loyalty drop | | Morale | Usually (DefenderPoints / AttackerPoints) Γ 0.5 + 0.5 capped 0.5β1.0 | | Catapults (if sieging) | Number and target building | | Chiefs / Senators | Number and target building | 4. Formulas Used in the Calculator 4.1 Base Attack vs Defense Attacker_Total_Attack = Ξ£( unit_count Γ unit_attack_value ) Defender_Total_Defense = Ξ£( unit_count Γ unit_defense_value_matching_attacker_type ) Then:
TotalAttack = SUMPRODUCT(B2:B10, C2:C10) TotalDefenseInf = SUMPRODUCT(defender_counts, defender_inf_def) * (1 + wall_bonus) Winner = IF(TotalAttack > TotalDefenseInf, "Attacker", "Defender") Losses_Attacker = attacker_counts * (defense / attack)^1.5 (cap at 0.95) For advanced, use lookup tables for all tribes and units. | Tribe | Infantry attack | Cavalry attack | |-------|----------------|----------------| | Teuton β Axeman | 60 | β | | Teuton β Paladin | β | 55 | | Roman β Imperian | 70 | β | | Roman β Equites Imperatoris | β | 120 | | Gaul β Swordsman | 65 | β | | Gaul β Theutates Thunder | β | 90 | You need to destroy a building level: Attacker
Attacker_Loss_% = (Defender_Total_Defense / Attacker_Total_Attack) ^ 1.5 (capped) But real simulators use the (randomized within Β±10%).