9/10 for education | 6/10 for casual play (due to potential bugs/old versions)
Download → Study → Delete or heavily transform → Build your own unique park tycoon from what you learned.
✅ If you keep the original scripts intact, friends can join, build, and manage money together. Cons ❌ Outdated scripts possible Many uncopylocked versions are from older updates (e.g., before water rides or weather systems). You may need to fix deprecated properties.
✅ Change ride colors, add custom buildings, remove the spawn area, or even turn the park into a battle arena if you want.
❌ You can’t ask Den_S for help. If something breaks, you’re on your own.
Theme Park Tycoon 2 Uncopylocked Online
9/10 for education | 6/10 for casual play (due to potential bugs/old versions)
Download → Study → Delete or heavily transform → Build your own unique park tycoon from what you learned. Theme Park Tycoon 2 Uncopylocked
✅ If you keep the original scripts intact, friends can join, build, and manage money together. Cons ❌ Outdated scripts possible Many uncopylocked versions are from older updates (e.g., before water rides or weather systems). You may need to fix deprecated properties. 9/10 for education | 6/10 for casual play
✅ Change ride colors, add custom buildings, remove the spawn area, or even turn the park into a battle arena if you want. friends can join
❌ You can’t ask Den_S for help. If something breaks, you’re on your own.
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.