Drawful goes spooky. You are a medium attempting to draw the ghost of a famous historical figure. The other players submit fake titles for your horrible scribble. The new mechanic—"The Séance"—allows eliminated players to vote on which fake title haunts the round’s score. It is fun, but it doesn’t add enough to surpass the original Drawful 2 .

A direct sequel to the Fakin’ It mini-game from Pack 3. Using your phone’s camera (optional but recommended), the game asks players to perform physical gestures (thumbs up, clap, look left). One player doesn't know the rule. The "Masquerade" upgrade here is brilliant: The secret faker can now steal another player’s identity for one round, forcing the real player to prove they are who they say they are. Hysterical chaos ensues.

This is the pack's swing-for-the-fences experimental game. It is a social deduction RPG. Players take on roles (Jester, Knight, Spy) and must complete simple mini-games (match shapes, count objects) while secretly trying to sabotage their own team. The "Masquerade" element lies in the fact that your role changes every 60 seconds. It is confusing to learn, and the tutorials are insufficient. However, with a group that plays three rounds back-to-back, it becomes incredibly addictive.

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