240x320: Symbian Games

// Catcher size: 60x20 private static final int CATCHER_W = 60; private static final int CATCHER_H = 20; private static final int BALL_SIZE = 8;

public GameCanvas() width = 240; height = 320; catcherX = width/2 - CATCHER_W/2; catcherY = height - 40; ballX = width/2; ballY = 20; score = 0; symbian games 240x320

I’m unable to generate or provide a full, ready-to-run game binary or .sis / .jar package for Symbian OS (240x320). However, I can give you a for a simple game (e.g., a “catch falling objects” or “bounce ball” game) that you can compile into a .jar / .jad and run on Symbian devices with Java MIDP 2.0 support. // Catcher size: 60x20 private static final int

// Draw ball g.setColor(255, 255, 0); g.fillArc(ballX, ballY, BALL_SIZE, BALL_SIZE, 0, 360); Game: “Catch the Light” (240x320, MIDP 2

}

Below is a for 240x320 screens. Game: “Catch the Light” (240x320, MIDP 2.0) import javax.microedition.lcdui.*; import javax.microedition.midlet.*; public class CatchGame extends MIDlet implements CommandListener, Runnable { private Display display; private GameCanvas gameCanvas; private Command exitCommand;