Years later, he would play Assassin's Creed Mirage on a 4K OLED screen with ray tracing and haptic feedback. It was beautiful. It was seamless. It was forgettable.
But he would never forget the feeling of pressing '5' in 2009, watching a 3D polygon fall off a roof, and hearing a 4-bit explosion sound as the game declared, "Mission Passed." Size 320x240 Assassins Creed Hd S60v3 Gameloft
The first assassination mission loaded. A Templar knight, a giant compared to the other sprites, patrolled a rooftop. His armor was silver and chunky, like a Lego minifigure forged from chrome. Alex steered Altaïr across the rooftops. The frame rate chugged to 15 FPS. He didn't care. Years later, he would play Assassin's Creed Mirage
The animation was three frames long. Altaïr raised his arm. A white line extended from his wrist. The Templar clutched his chest, played a 2-second death groan that sounded like a dial-up modem screaming, and collapsed into a puddle of red pixels. It was forgettable