Sdl3 Tutorial [Web REAL]
typedef struct SDL_Texture* texture; SDL_Rect frames[FRAME_COUNT]; // Individual animation frames int current_frame; int frame_counter; int frame_delay; int x, y; int velocity_x, velocity_y; bool moving; AnimatedSprite;
printf("Controls: WASD or Arrow Keys to move\n"); printf("Press ESC to quit\n"); sdl3 tutorial
return sprite;