Roblox Toy Defense Script (2K)

Players.PlayerAdded:Connect(onPlayerAdded)

-- Networking (Simplified) local function NetworkEnemySpawn() while wait(CONFIG.EnemySpawnRate) do spawnEnemy() end end Roblox Toy Defense Script

spawn(NetworkEnemySpawn)

-- Enemy Spawn local function spawnEnemy() local enemy = Enemy.new() while enemy.Model do local dt = RunService.RenderStepped:Wait() enemy:move(dt) if enemy.Model.Position == enemyPath.End.Position then enemy.Model:Destroy() break end end end Players

function Enemy:move(dt) local targetPosition = enemyPath:GetPointAlongPath(self.Model.Position, 1) local direction = (targetPosition - self.Model.Position).Unit self.Model.Position = self.Model.Position + direction * self.Speed * dt end Roblox Toy Defense Script

-- Enemy Class local Enemy = {} Enemy.__index = Enemy