Realistic Guns -fps Shooter- Script Pastebin -
// Spread calculation currentSpread = Mathf.Min(maxSpread, currentSpread + spreadPerShot); Vector3 spreadOffset = Random.insideUnitSphere * currentSpread;
Below is the she shared — no cheats, just solid game development. 📦 Realistic Gun Controller (Unity C#) Pastebin-friendly — copy, study, and adapt for your own FPS project. Realistic Guns -fps Shooter- Script Pastebin
void Shoot() { currentAmmo--;
[Header("Recoil & Spread")] public float recoilForce = 2.5f; public float maxSpread = 5f; public float spreadPerShot = 0.5f; private float currentSpread = 0f; private float spreadDecayRate = 20f; // per second // Spread calculation currentSpread = Mathf
// Shooting if (Input.GetButton("Fire1") && Time.time >= nextTimeToFire && currentAmmo > 0) { nextTimeToFire = Time.time + 60f / fireRate; Shoot(); } // Spread calculation currentSpread = Mathf.Min(maxSpread