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#include "psnuser.h" #include <stdio.h> int main() psn_init();
const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;
// Dummy validation – replace with real HTTP request in production if (strlen(email) < 5 void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0; psnuser.c
int psn_login(const char *email, const char *password) !password) return -1; // Simulate network delay printf("[PSN] Authenticating %s...\n", email);
#include <curl/curl.h> static size_t write_callback(void *data, size_t size, size_t nmemb, void *userp) // Append to response string #include "psnuser
typedef struct char friend_id[32]; char online_id[64]; int is_online; PsnFriend; 4.1 Initialize / Shutdown void psn_init(void) memset(&g_current_user, 0, sizeof(PsnUser)); memset(&g_active_session, 0, sizeof(PsnSession)); g_is_logged_in = 0; printf("[PSN] User module initialized.\n");
#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0; #include "psnuser.h" #include <
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10);