Play Tsunade Stalker Game Hit -

// distance indicator line (optional stalker vision) function drawStalkerLine() if (gameOver) return; const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); ctx.beginPath(); ctx.moveTo(player.x, player.y); ctx.lineTo(tsunade.x, tsunade.y); ctx.strokeStyle = dist < IDEAL_DIST_MAX ? "#ffd966cc" : "#ff8866aa"; ctx.lineWidth = 2; ctx.setLineDash([6, 8]); ctx.stroke(); ctx.setLineDash([]); // range circle hints ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MIN, 0, Math.PI*2); ctx.strokeStyle = "#ffaa66aa"; ctx.stroke(); ctx.beginPath(); ctx.arc(tsunade.x, tsunade.y, IDEAL_DIST_MAX, 0, Math.PI*2); ctx.strokeStyle = "#aaffaacc"; ctx.stroke();

.game-container background: #2b1e0f; padding: 20px; border-radius: 48px; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 4px rgba(255,255,200,0.2); border: 2px solid #e6c27a; Play Tsunade Stalker Game hit

// ---------- DRAW EVERYTHING (anime style) ---------- function drawBackground() // ground / leaf village vibe ctx.fillStyle = "#42853d"; ctx.fillRect(0, 0, W, H); // grid / path pattern ctx.strokeStyle = "#6f9e4f"; ctx.lineWidth = 1; for (let i = 0; i < W; i += 50) ctx.beginPath(); ctx.moveTo(i, 0); ctx.lineTo(i, H); ctx.stroke(); ctx.beginPath(); ctx.moveTo(0, i % H); ctx.lineTo(W, i % H); ctx.stroke(); // decorative leaves ctx.fillStyle = "#bfd962"; for (let l = 0; l < 40; l++) ctx.beginPath(); ctx.ellipse( (l*131)%W, (l*73)%H, 4, 7, 0.5, 0, Math.PI*2); ctx.fill(); const dx = player.x - tsunade.x

// ---------- GAME STATE ---------- let stalkScore = 0; // reputation / attention meter let suspicion = 0; // if suspicion > 100 -> game over let gameOver = false; let warningFlash = 0; // visual flash timer const dy = player.y - tsunade.y

// boundary limits (keep inside with padding) function applyBoundary(entity, radius) entity.x = clamp(entity.x, radius, W - radius); entity.y = clamp(entity.y, radius, H - radius);

// Tsunade wanders around randomly, changes direction sometimes function updateTsunadeMovement()