Art Maker For Melon Playground — Pixel

@media (max-width: 650px) .tools-panel gap: 0.6rem; .btn padding: 5px 12px; font-size: 0.8rem; .size-control padding: 3px 10px; #currentColorPicker width: 38px; height: 38px; </style> </head> <body> <div class="maker-container"> <div class="pixel-art-studio"> <h1>🎨 PIXEL ART MAKER</h1> <div class="sub">⚙️ for MELON PLAYGROUND · Sprite Designer</div>

// fill entire canvas with a chosen color (preserve grid) function fillAllWithColor(color) for(let i = 0; i < currentGridSize; i++) for(let j = 0; j < currentGridSize; j++) pixelMatrix[i][j] = color; drawFullMatrix(); pixel art maker for melon playground

// update single cell in matrix & canvas function setPixel(row, col, color) @media (max-width: 650px)

.pixel-art-studio background: #2c2e3a; border-radius: 1.8rem; padding: 1.2rem; box-shadow: inset 0 0 8px #00000030, 0 10px 20px rgba(0,0,0,0.3); @media (max-width: 650px) .tools-panel gap: 0.6rem

// painting logic (color or erase) function paintAtEvent(e, forceErase = false)

/* export area */ .export-area display: flex; justify-content: center; gap: 12px; margin-top: 0.5rem; flex-wrap: wrap;

// draw entire pixel matrix onto canvas function drawFullMatrix() if(!pixelMatrix.length) return; const size = currentGridSize; for(let row = 0; row < size; row++) for(let col = 0; col < size; col++) const color = pixelMatrix[row][col]; ctx.fillStyle = color; ctx.fillRect(col * cellW, row * cellH, cellW, cellH); // optional: draw subtle grid lines ctx.save(); ctx.beginPath(); ctx.strokeStyle = "#2c3e4e"; ctx.lineWidth = 0.5; for(let i = 0; i <= size; i++) ctx.beginPath(); ctx.moveTo(i * cellW, 0); ctx.lineTo(i * cellW, canvas.height); ctx.stroke(); ctx.moveTo(0, i * cellH); ctx.lineTo(canvas.width, i * cellH); ctx.stroke(); ctx.restore();