Because OpenGL is an open standard, intercepting its functions is (for screen recording, overlays, or ReShade). Distinguishing a wallhack from a legitimate overlay is incredibly hard without intrusive checks. The Cold Hard Truth: It Ruins the Game Understanding the tech is fascinating. Using it? That’s another story.
Specifically, it intercepts a function called glDepthRange() or modifies the glEnable(GL_DEPTH_TEST) state.
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