-- Function to check if character is equipped with a sword (or whatever tool you use for parrying) local function isEquippedWithParryTool(character) -- Logic to check if character has a specific tool (e.g., a sword) -- For simplicity, let's assume any tool can parry return character:FindFirstChild("Tool") ~= nil end
-- GUI Setup local screenGui = Instance.new("ScreenGui") screenGui.Parent = playerGui Op Auto Parry Gui Script
-- Auto Parry Variables local autoParryEnabled = false local parryTime = 0.2 -- Adjust this value based on your game's parry timing -- Function to check if character is equipped
-- Toggle Auto Parry local function toggleAutoParry() autoParryEnabled = not autoParryEnabled if autoParryEnabled then print("Auto Parry: Enabled") else print("Auto Parry: Disabled") end end a sword) -- For simplicity
-- Function to perform the parry action local function parryAction(character) -- Logic to perform parry goes here -- For example: local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then -- Raycast or overlap to detect enemy attack -- For simplicity, let's assume we have a way to detect an enemy attack and parry print("Parrying...") -- Add actual parrying logic here end end
This script will create a simple GUI button to toggle the auto parry feature.