So the next time you download a mod that adds 47 new types of medieval helmets or makes your spaceship engines 200% more efficient, remember: somewhere behind that mod is a simple, elegant XML file—a few kilobytes of text that reshaped reality.
"Modding is any act that modifies the player's experience outside of developer-intended parameters. XML modding teaches data structures, logic, and testing discipline. It's the farm team for professional game design."
A typical XML snippet in a game might look like this: mod xmal gaming
"Real modding requires reverse engineering, assembly code, and 3D modeling. Changing 'damage=10' to 'damage=20' is just cheating."
Change this:
<tools> <li> <label>barrel</label> <damage>11</damage> <cooldown>1.2</cooldown> </li> </tools> To this:
Search for <ThingDef> containing the AssaultRifle . So the next time you download a mod
Navigate to your game install folder: RimWorld/Mods/Core/Defs/ThingDefs_Misc/Weapons_Guns.xml .