public class SvenAI : DotaAIController
// God's Strength if fight starts if (CanCast("God's Strength") && currentState == AIState.TeamFight) CastSpell("God's Strength"); Map Dota 6.85 Ai
void UseAbilities(Hero target) // Storm Hammer if (CanCast("Storm Hammer") && target != null && DistanceTo(target) < 600) CastSpell("Storm Hammer", target); // Warcry if allies nearby and taking damage if (CanCast("Warcry") && hero.healthPercent < 0.5f && AlliesNearby() > 0) CastSpell("Warcry"); public class SvenAI : DotaAIController // God's Strength
void Update()