220x176 | Java Games
random = new Random(); initGame(); }
while (running) { long now = System.nanoTime(); delta += (now - lastTime) / NANOS_PER_UPDATE; lastTime = now; java games 220x176
/** * Solid collectible piece (orange gem-like block). */ private static class SolidCollectible { private int x, y; private boolean active; private static final int SIZE = 8; random = new Random(); initGame(); } while (running)
public SolidPieceGame() { setTitle(TITLE); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false); random = new Random()
// Draw grid lines for "solid piece" retro feel (optional) g.setColor(new Color(35, 40, 50)); for (int x = 0; x < WIDTH; x += 20) { g.drawLine(x, 0, x, HEIGHT); } for (int y = 0; y < HEIGHT; y += 20) { g.drawLine(0, y, WIDTH, y); }
private class GameLoop implements Runnable { @Override public void run() { // Fixed timestep (60 FPS) final double TARGET_FPS = 60.0; final double NANOS_PER_UPDATE = 1_000_000_000.0 / TARGET_FPS;
public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); }
