Gameprocesswatcher.cpp -

DWORD GameProcessWatcher::findProcessIdByName(const std::string& processName) const std::string targetName = processName; std::transform(targetName.begin(), targetName.end(), targetName.begin(), ::tolower); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); DWORD pid = 0; if (Process32First(hSnapshot, &processEntry)) do std::string currentName = processEntry.szExeFile; std::transform(currentName.begin(), currentName.end(), currentName.begin(), ::tolower); if (currentName == targetName) pid = processEntry.th32ProcessID; break; while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return pid;

bool GameProcessWatcher::startWatching(int intervalMs) m_hProcess == nullptr) m_lastError = "No valid process selected"; return false; if (m_isWatching) return true; // Already watching m_checkInterval = intervalMs; m_isWatching = true; m_watchThread = std::thread(&GameProcessWatcher::watchLoop, this); return true; gameprocesswatcher.cpp

template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T)); if (hSnapshot == INVALID_HANDLE_VALUE) return 0

std::vector<ProcessInfo> GameProcessWatcher::getAllProcesses() const std::vector<ProcessInfo> processes; HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return processes; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); if (Process32First(hSnapshot, &processEntry)) do ProcessInfo info; info.processId = processEntry.th32ProcessID; info.processName = processEntry.szExeFile; info.threadCount = processEntry.cntThreads; info.parentProcessId = processEntry.th32ParentProcessID; processes.push_back(info); while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return processes; processEntry.dwSize = sizeof(PROCESSENTRY32)

bool GameProcessWatcher::readMemory(uintptr_t address, void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesRead; if (!ReadProcessMemory(m_hProcess, (LPCVOID)address, buffer, size, &bytesRead)) return false; return bytesRead == size;

bool GameProcessWatcher::setProcessByName(const std::string& processName) std::lock_guard<std::mutex> lock(m_mutex); DWORD pid = findProcessIdByName(processName); if (pid == 0) m_lastError = "Process not found: " + processName; return false; return openProcessById(pid);

void GameProcessWatcher::watchLoop() while (m_isWatching) if (!isProcessRunning()) std::lock_guard<std::mutex> lock(m_mutex); m_lastError = "Process terminated unexpectedly"; if (m_onProcessExit) m_onProcessExit(m_processId); closeProcessHandle(); m_isWatching = false; break; std::this_thread::sleep_for(std::chrono::milliseconds(m_checkInterval));