A core "better" feature for Fireboy and Watergirl 4: Crystal Temple dual-sided color-coded portal system
This feature forces players to think non-linearly. You can't just walk from point A to point B; you have to visualize how entering a portal from a certain direction will position you in an entirely different part of the map, often behind locked doors or obstacles. multitasking required to beat the time targets for an A-rank? Fireboy and Watergirl: Differences From Game To Game
Portals are paired by color (e.g., two blue portals are linked, two yellow ones are linked). Object Transport:
It's not just the characters—you must often push boxes or other puzzle objects through portals to activate remote buttons or levers. Why This Is "Better"