angle = angle + speed * dt if angle > math.pi * 2 then angle = angle - math.pi * 2 end
local relativePos = Vector3.new(x, y, z) local newCFrame = head.CFrame + head.CFrame:VectorToWorldSpace(relativePos) FE Hat Orbit Script
-- Apply new CFrame to hat handle hat.Handle.CFrame = newCFrame end angle = angle + speed * dt if angle > math