Extreme Race Game Unity -

void HandleInput()

void Update()

// Drift variables private bool isDrifting = false; private float driftStartTime; private float currentDriftAngle; extreme race game unity

MoveVehicle();

[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame; void HandleInput() void Update() // Drift variables private

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