Extreme Race Game Unity -
void HandleInput()
void Update()
// Drift variables private bool isDrifting = false; private float driftStartTime; private float currentDriftAngle; extreme race game unity
MoveVehicle();
[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame; void HandleInput() void Update() // Drift variables private







