Meet the MonoGame team and get your questions answered
MonoGame Spotlight Announcement
Timescales and Releases
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
He glanced at his home internet. His wife was streaming 4K true crime. His kids were on a Zoom call with grandparents. The smart fridge was probably uploading his soul to the cloud.
Then he opened Rufus, grabbed a 16 GB USB drive—a scuffed SanDisk that had survived three floods, two cross-country moves, and a toddler’s teething phase—and wrote the ISO.
Leo sighed, pulled his hoodie on, and walked back to his home office. The mug of cold coffee from Thursday still sat next to his three-monitor setup. He woke up his workstation, opened a fresh browser tab, and began the ritual.
At 100%, the server rebooted. The USB came out. The system came up.
License agreement. I accept. (He didn’t read it. No one does. Not even the lawyers.)
It wasn’t that Leo wanted to download Windows Server 2019 Standard. It was that he had to.
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.