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Big Paintball 2 Script May 2026

-- Initial update updatePaintballCount()

-- Function to update scores local function updateScores() for _, team in pairs(Teams:GetTeams()) do local scoreDisplay = scoreDisplays:FindFirstChild(team.Name) if scoreDisplay then -- Assuming a TextLabel named "ScoreText" inside each ScoreDisplay scoreDisplay.ScoreText.Text = tostring(team.Score) end end end BIG Paintball 2 Script

-- Function to update the player's paintball count local function updatePaintballCount() local count = paintballCounter:GetAttribute("Paintballs") -- Assuming a TextLabel named "PaintballText" in StarterGui or ScreenGui script.Parent.PaintballText.Text = "Paintballs: " .. tostring(count) end BIG Paintball 2 Script

-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") BIG Paintball 2 Script

-- Assuming a PaintballCounter object in ReplicatedStorage local paintballCounter = ReplicatedStorage:WaitForChild("PaintballCounter")