loading...

Next Chapter: March 14, 2026

Comments are temporarily paused while we perform maintenance. Thank you for your patience.

-v0.2- -acestudio- - Aunt-s House

In v0.2, AceStudio introduces the subtext .

AceStudio has confirmed that v0.3 will include the basement. Aunt-s House -v0.2- -AceStudio-

Date: [REDACTED] Render Resolution: 640x480 The drip is not random

v0.2 introduces a persistent drip. The drip is not random. It syncs to your real-world system clock. At 3:00 PM, it drips once. At 3:15, twice. At 4:00, four times. By midnight, the drip becomes a flood. The floor of the kitchen becomes a shallow pool, reflecting not the ceiling, but the sky above the house you grew up in. If you look down, you can see yourself at age seven, eating a popsicle on a lawn that no longer exists. At 3:15, twice

The door to Aunt’s bedroom remains locked. In v0.1, you could clip through it with a simple noclip command. In v0.2, AceStudio has patched this. Attempting to clip now crashes the engine and writes a .txt file to your desktop. The file reads: "She is sleeping. Let her."

The voice loops every 47 seconds. AceStudio has buried the trigger in the collision mesh of the plastic-covered sofa. If you sit down, the plastic wrap crinkles with a sound like breaking bones, and the voice stops. It does not resume until you stand up.

“We finally figured out how to render a darkness that remembers you.”