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Action Replayy 2010 -

Posted by: RetroReload | Filed under: Hardware, Nostalgia, Handheld History

I remember the schoolyard hierarchy. The kid with the legitimate shiny Charizard? Respected, but rare. The kid with the Action Replayy who could spawn 6 shiny Mews? A dealer. You’d trade them your lunch money (or your actual rare candy) for a cloned Kyogre. action replayy 2010

It was janky. It was unstable. It crashed your game three times out of ten. Posted by: RetroReload | Filed under: Hardware, Nostalgia,

Tags: #NintendoDS #ActionReplay #PokemonHGSS #2010 #CheatCodes #RetroGaming The kid with the Action Replayy who could spawn 6 shiny Mews

Action Replayy didn't just cheat the game. It cheated boredom. And in the winter of 2010, curled up under a blanket with a DS light blinking red, that was the most powerful feeling in the world.

For the uninitiated, Action Replayy (stylized with that dramatic double ‘Y’) was a cheat device. But calling it just a "cheat device" is like calling a Swiss Army knife "just a pointy thing." In 2010, it was a key to a parallel universe where the rules of the game didn’t apply to you. Let’s talk about the interface. If you used the 2010 firmware, you remember it vividly. It was a brutalist, neon nightmare. Black background. Neon green, cyan, or pink text. A loading bar that felt like it took an eternity.