function tileToScreen(tileX: number, tileY: number) : Point let x = (tileX - tileY) * 16 let y = (tileX + tileY) * 8 return x: x + screenWidth/2, y: y + 80
Would you like a complete, copy‑paste example for one of these methods (e.g., scaling sprites or isometric movement)? 3d render makecode arcade
Here’s a helpful “cheat sheet” style explanation for achieving a (even though the platform is natively 2D). function tileToScreen(tileX: number
screenX = (tileX - tileY) * tileWidth/2 screenY = (tileX + tileY) * tileHeight/2 3d render makecode arcade